Die Entwickler von Frontier Developments haben ein neues Update für Elite Dangerous veröffentlicht. Wir haben die vollständigen Patchnotes zu diesem Update am 10. Oktober für euch hier aufgelistet.
Elite Dangerous Patch – Notes 1.40
Cockpit UI
- Fixed an issue that caused multiple modules to appear to change priorities instead of just the one that was selected
- Fixed a small performance stutter when opening the modules tab
Crashes/Stability
- Fixed a crash that could occur when handing in a mission
- Fixed the issue causing a softlock at mission boards (and removed the workaround missions)
Exploration
- Fixed an issue where the system map was missing Commander names for First Discovered and First Mapped
General
- (Xbox One only) Replaced ‘Debug Test’ text that appeared when giving a ship a name or ID on Xbox One with ‘Enter Ship Name/ID’
- Fixed missing Flak Launcher VFX
- Fixed an issue that stopped some previously allowed characters from being able to be used in ship IDs
Network
- Fixed an issue where some types of non-Ethernet connections were rejected
- Further work has been made towards restoring VPN connections by:
- (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
- Note if you change the selected Network Adapter here, you will also need to restart the game
- Stopping the game from terminating if unable to connect to a network. This allows players into the network options screen to check that their VPN connection is selected
- (PC only) Adding ability for players to select which network adapter to use in the network options list (VPN connections will appear here)
Render
- (Xbox One only) Fixed a screen tearing issue on Xbox One when in 4k Quality mode